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The purpose of this project is to provide students with exceptionalities a meaningful way to experience the value of work through recognition and rewards for their participation and effort. Our students participate in a unique work-based learning program at Moorings Park, where they are paired with staff mentors and work side by side to develop employability skills, good work habits, and independence.






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Reward System for Positive Reinforcement

School:
Lorenzo Walker Technical College 
Subject:
Character Education 
Teacher:
Bridget Parliament / Anne Fredette 
Students Impacted:
16 
Grade:
Adult Ed. 
Date:
October 24, 2025

0% Funded

 

 

Only $2,000.00 Needed

 

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Goal

The purpose of this project is to provide students with exceptionalities a meaningful way to experience the value of work through recognition and rewards for their participation and effort. Our students participate in a unique work-based learning program at Moorings Park, where they are paired with staff mentors and work side by side to develop employability skills, good work habits, and independence.






 

 

Category

School-Wide, Grade-Level, Or Class Events/Programs - Parent Nights, Honor Roll Celebrations, EOY Events, PBIS, LIM, etc. 

 

What will be done with my students

Throughout the school year, students will work on the Moorings Park campus alongside staff mentors in various departments, such as dining services, activities, housekeeping, and maintenance. Each student is paired with a mentor who provides guidance, models workplace behavior, and supports skill-building. To celebrate and reinforce positive participation, students will earn reward points each day they engage in their work experience. These rewards are symbolic yet meaningful, offering recognition for their effort, dedication, and growth. Students will be responsible for tracking their accumulated rewards, promoting accountability and self-management. Student can then redeem their reward points for gift cards to various locations.


 

 

Benefits to my students

By the end of the project, students will:
• Demonstrate employability skills such as punctuality, following instructions, and working collaboratively with mentors.

 

 

Budget Narrative

The gift cards will be purchased in order for students to receive as positive reinforcement as a reward system. 

 

Items

# Item Cost
1 Target Gift Cards $1,000.00
2 Barnes and Noble $400.00
3 Starbucks $200.00
4 TJMAX $400.00
  Total: $2,000.00

0% Funded

 

 

Only $2,000.00 Needed

 

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