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This tool allows students to create topographic maps and observe the effects of water on different terrains in real-time. The AR Sandbox uses a combination of 3D visualization software, a motion-sensing camera, and a projector to create an immersive learning environment.
You are subcontracting AMRoC Fab Lab to build the AR Sandbox for you.

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Augmented Reality Sandbox

grant photo
School:
Riverview Senior High School 
Subject:
Science 
Teacher:
Cathy Cornellier Lau 
 
149760 
Students Impacted:
214 
Grade:
9-12 
Date:
January 22, 2024

0% Funded

 

 

Only $2,000.00 Needed

 

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Goal

This tool allows students to create topographic maps and observe the effects of water on different terrains in real-time. The AR Sandbox uses a combination of 3D visualization software, a motion-sensing camera, and a projector to create an immersive learning environment.
You are subcontracting AMRoC Fab Lab to build the AR Sandbox for you. 

 

What will be done with my students

Hands-On Learning: The AR Sandbox enables students to actively engage in constructing and manipulating virtual landscapes, fostering a deeper understanding of marine geography and topography.
Environmental Science Integration: Students can simulate various marine ecosystems, study the impact of sea level changes, and understand the importance of coastal geography in marine biology.
Team Collaboration: The AR Sandbox encourages collaborative learning as students work together to create, modify, and analyze virtual environments, promoting teamwork and communication skills.
Entrepreneurship: Students learn how industry can create negative impacts on the environment but also how these negative impacts create new opportunities for businesses that are capable of mitigating an issue.
 

 

Benefits to my students

Marine Science Classroom AR Sandbox will be a valuable addition to our educational resources, contributing to the academic success and enthusiasm of our students
1. The measurable outcomes of high school students using an AR Sandbox for learning marine science and understanding the effects based on UC Davis
1.
1. Improved Understanding: Quantifiable increases in students' comprehension of marine science concepts related to coastal ecosystems, including tidal patterns, sediment dynamics, and shoreline morphology.
2. Enhanced Problem-Solving Skills: Measurable improvements in students' ability to analyze complex environmental phenomena, such as coastal flooding scenarios, through hands-on experimentation and data interpretation within the AR Sandbox environment with pre and post assessments.
3. Increased Engagement: Tangible metrics demonstrating heightened student engagement and enthusiasm for learning marine science, as evidenced by participation rates, classroom interactions, and post-activity surveys.
4. Higher Retention Rates: Observable gains in long-term retention of knowledge and skills related to coastal geography and environmental science, as demonstrated by pre- and post-assessment scores and retention assessments conducted over time.
5. Application of Learning: Measurable instances of students applying their knowledge of marine science principles and coastal flooding dynamics to real-world scenarios or problem-solving tasks, either independently or collaboratively, as part of follow-up projects or assessments.
6. Critical Thinking Abilities: Quantifiable improvements in students' critical thinking abilities, as evidenced by their capacity to analyze data, make evidence-based predictions, and propose solutions to mitigate the impacts of coastal flooding, as assessed through rubrics or performance-based evaluations.
7. Collaborative Skills: Demonstrable growth in students' collaborative skills and ability to work effectively in teams, as indicated by peer evaluations, group project outcomes, and observable behaviors during AR Sandbox activities.
8. Communication Proficiency: Measurable advancements in students' communication skills, including their ability to articulate scientific concepts, describe experimental procedures, and present findings coherently, as assessed through oral presentations, written reports, or multimedia projects.
9. Interest in STEM Fields: Observable increases in students' interest and confidence in pursuing further education or careers in STEM fields, particularly those related to marine science, environmental engineering, or geospatial technology, as reflected in surveys, interviews, or post-program evaluations.
10. Positive Attitude Towards Learning: Quantifiable shifts in students' attitudes towards learning, characterized by greater curiosity, resilience, and self-efficacy, as measured through self-report instruments, behavioral observations, or attitudinal surveys administered before and after engaging with the AR Sandbox curriculum.
 

 

Budget Narrative

We have recently had the opportunity to meet the team at AMRoC FabLab, the Advance Manufacturing and Robotics Center in Tampa, FL. Members of their team have built and installed these resources in museums, classrooms, and makerspaces across the US. To purchase this technology from a supplier is $9,000, but it is possible to build one for $2,000. We believe that having one built by a local Nonprofit and then incorporating this innovative educational tool into our classroom will significantly enhance our students' learning experience, providing them with a hands-on and interactive approach to marine science and understand the other STEM skills that marine scientists often need to learn in their career development pathway.
Video of the AR Sandbox: https://www.youtube.com/watch?v=CE1B7tdGCw0&t=2s

AMRoC provides manufacturing services to the community for specialized projects like this that require specialized skills in AV tools, manufacturing, and STEM learning experiences.

 

 

Items

# Item Cost
1 Sandbox Construction Materials: $500.00
2 OER Software $0.00
3 Refurbished materials $0.00
4 Build and Installation Services: $1,000.00
5 Educator Training and Curriculum Resources $500.00
  Total: $2,000.00

0% Funded

 

 

Only $2,000.00 Needed

 

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