
FIND IT FUND IT FLORIDA
irtual Algebra: Solving Real-World Problems in 3D (Now with VR!)
- School:
- Yulee Middle
- Subject:
- Mathematics
- Teacher:
- Ashley Mitchell
- Mr. James Case
- Students Impacted:
- 400
- Grade:
- 6-8
- Date:
- October 8, 2025
Goal
To increase student engagement and achievement in algebra by using virtual reality (VR) technology to immerse learners in real-world, 3D problem-solving experiences that develop critical thinking, spatial reasoning, and practical math skills.
Category
SHARK Electronics - Personal computers/tablets/iPads, headphones, charging cables, computer mice, etc.
What will be done with my students
Students will use virtual reality headsets to step into interactive 3D environments where they will apply algebra concepts to solve real-world problems. Through guided challenges, students will:
🏗 Design and build 3D models of buildings, parks, or bridges using equations to calculate area, volume, and scale.
đź›’ Run virtual business simulations where they use systems of equations to calculate profit, cost, and break-even points.
Visualize algebraic functions in 3D space—seeing how changing variables affects graphs in real time.
Explore career-based scenarios (engineering, architecture, game design, urban planning) that require math for decision-making.
Collaborate in small groups to solve open-ended VR challenges, present solutions, and reflect on their mathematical thinking.
Students will not just learn algebra—they’ll experience it in ways that are hands-on, relevant, and memorable.
Benefits to my students
1. Increased Engagement
Students are far more motivated to learn when immersed in interactive, game-like environments. VR makes math fun, hands-on, and meaningful—especially for those who struggle with traditional instruction.
2. Deeper Understanding of Algebra
By visualizing and manipulating algebraic concepts in 3D space, students develop a stronger conceptual grasp of equations, variables, graphs, and functions.
3. Real-World Connections
Students solve authentic, career-inspired problems—like designing a virtual skatepark or optimizing a delivery route—making math feel relevant and useful beyond the classroom.
4. Collaboration and Communication
Working in small teams, students build collaboration skills, discuss strategies, and present their solutions—mirroring how professionals solve problems in the real world.
5. Improved Academic Outcomes
Active, immersive learning boosts retention and performance, especially for visual and kinesthetic learners. Research supports improved math achievement with tech integration.
6. Future-Ready Skills
Students gain exposure to emerging technologies (VR, 3D modeling) and strengthen critical thinking, spatial reasoning, and digital literacy—skills essential for success in STEM careers.
7. Equity in Learning
VR levels the playing field by offering visual, engaging, and accessible learning experiences that support diverse learners, including English Language Learners and students with learning differences.
Budget Narrative
This budget request is for the procurement and implementation of ClassVR technology and associated resources to enhance immersive learning experiences in the classroom. This includes hardware, software, and professional development services.
Items
| # | Item | Cost |
|---|---|---|
| 1 | ClassVR Premium-128 Set of 8 | $4,499.00 |
| 2 | ClassVR Set of 8 Cubes | $90.00 |
| 3 | ClassVR Set of 8 Handsets | $200.00 |
| 4 | EDUVERSE+ 1 Year | $1,299.00 |
| 5 | ClassVR Training - Remote Setup, Onboarding, & Coaching | $1,099.00 |
| 6 | PD for Teachers and Supplies | $1,000.00 |
| 7 | Shipping | $75.00 |
| 8 | Misc | $250.00 |
| Total: | $8,512.00 |




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