0% Funded
Only $1,150.00 Needed
The purpose of this project is to enhance student engagement and comprehension in the newly required FLDOE Personal Finance and Money Management course for 11th grade students by incorporating interactive, hands-on learning tools. To address the need for experiential financial education, this initiative will utilize board games such as Monopoly and The Game of Life, along with electronic piggy banks. These tools allow students to actively explore key financial concepts—such as earning income, budgeting, saving, investing, and managing debt—through relatable, game-based scenarios. By simulating real-life financial decisions in a classroom setting, students develop critical thinking and decision-making skills in a fun, low-risk environment.
This project directly supports the academic outcomes outlined in the FLDOE standards for personal finance. Students will demonstrate understanding of income, taxes, and employment benefits; create and maintain personal budgets; evaluate saving and investment strategies; and make informed consumer and financial decisions. The use of interactive games and savings tools helps students visualize and apply these concepts in a tangible way, fostering deeper comprehension and long-term retention. Ultimately, this project aims to prepare students to become financially responsible adults who are equipped to navigate real-world financial challenges with confidence and skill.
Learning Aids - Sunshine state book sets, robotics kits, puzzle boards, science models, engineering supplies, etc.
This project enhances the Personal Finance and Money Management course by incorporating interactive tools that promote hands-on learning. Throughout the school year, students will use electronic piggy banks to actively save loose change they collect, working toward a shared classroom goal such as funding a group activity. This practice reinforces the importance of consistent saving habits and demonstrates how personal behaviors influence financial success. In addition, students will engage with board games like Monopoly and The Game of Life to simulate real-world financial scenarios, encouraging thoughtful decision-making around spending, saving, and investing. These activities make financial literacy accessible and engaging, especially for students with limited exposure to money management. The tools support differentiated instruction and experiential learning, helping students of all academic levels grasp complex financial concepts. At the school level, the project aligns with Florida’s educational standards and promotes college and career readiness by preparing students to make informed financial decisions.
This project will help students build financial literacy through hands-on activities. By saving loose change in electronic piggy banks, students learn consistent saving habits. Board games like Monopoly and The Game of Life simulate real-world financial decisions, improving budgeting and money management skills while making learning engaging and practical.
Outcomes will be measured through a combination of student reflections and performance on financial literacy assessments aligned with FLDOE standards. Students will track their savings progress using the electronic piggy banks and set personal and classroom financial goals. Pre- and post-unit discussions will assess changes in financial knowledge and attitudes. Teachers will also have the capacity to evaluate student participation and decision-making during game-based activities to gauge comprehension and application of key financial concepts.
Management course for 11th grade students. Specifically, the funds will cover:
Monopoly board games and The Game of Life to simulate real-world financial decision-making, including budgeting, investing, and managing income.
Electronic coin banks to encourage students to actively save loose change throughout the semester, reinforcing consistent saving habits and goal-setting.
Money Habitudes Card Game to help students explore personal attitudes toward money and develop self-awareness around spending behaviors.
These items will be used in classroom activities that promote experiential learning, financial literacy, and critical thinking. By making abstract financial concepts tangible and engaging, the project supports differentiated instruction and aligns with Florida’s educational standards for personal finance and money management.
# | Item | Cost |
---|---|---|
1 | "Monopoly" Board Games | $375.00 |
2 | "Game of Life" Board Games | $375.00 |
3 | Electronic Coin Banks | $300.00 |
4 | Money Habitudes Card Game | $100.00 |
Total: | $1,150.00 |
0% Funded
Only $1,150.00 Needed
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