Suncoast Credit Union

Create a unique learning environment where students are highly engaged. Learning is not a spectator sport - escape rooms get students 100% engaged!

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Unlocking Knowledge to Escape Traditional Learning Styles

School:
Palmetto Ridge High 
Subject:
Language Arts 
Teacher:
BOB Scallan 
Students Impacted:
1500 
Grade:
9-12 
Date:
July 31, 2022

Investor

Thank you to the following investor for funding this grant.

 

Suncoast Credit Union - $997.47

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Impact to My Classroom

# of Students Impacted: 452

     Once again, the escape room model of teaching has increased student engagement, participation, collaboration, and critical thinking.  Students enjoy the break from traditional leaning as they solve challenges relating to the content recently learned in class.  In history class, students leanred about Florida's first serial killer in the Everglades - Ed Watson.  I recreated a 1900's cabin and students had to escape before murderous Ed returned to find them in his cabin.

       The Stranger Things escape room was the most popular and has inspired students to read the book.  I will also run this one at my wife's middle school that will also incorporate an interactive area.  Word has gotten out to several public libraries that have also requested that I run the Stranger Things escape room for their student patrons.  So the effect of this grant has spread outside of our school. 

 

Original Grant Overview

Goal

Create a unique learning environment where students are highly engaged. Learning is not a spectator sport - escape rooms get students 100% engaged! 

 

What will be done with my students

The subject listed above is language arts, but funds granted will be used to create escape rooms in all subjects as requested by my colleagues.
Whether it is language arts, math, science, or social studies, escape rooms will be created based on the material and content being taught by the teachers. Students will have to draw on information provided in class to solve puzzles and challenges that move them through the escape room and arriving at the conclusion of a predetermined problem. Students will perform math problems, solve scientific puzzles, conjugate verbs, recall historical facts, and much more to maneuver through each escape room learning challenge. 

 

Benefits to my students

Escape rooms is an alternative learning style that engages a much higher percentage of students as compared to the traditional lecture - note taking method. Escape rooms fits the needs of students' physical and digital learning needs. They’re an innovative way to bring technology and critical thinking into the classroom, and the benefits are twofold: Games have a history of promoting engagement in a learning environment, and the collaborative elements help students develop social skills.
Here are a few ways escape rooms engage student thinking:
All learning styles covered: Escape games
simultaneously engage visual, auditory, and
kinesthetic learners.
Critical thinking: Escape games have room for subject
matter expertise. But they also promote critical
thinking, teamwork, and communication skills.
Attention: The brilliant storylines and ticking clock keep
kids focused on the task at hand. Minds don’t wander.
Notes aren’t passed.
Students Love It: The essential features of video games
and role-playing games drive escape rooms,
encouraging students to fully engage with the game,
and generating Intrinsic Motivation to Learn.
Teamwork: You identify natural leaders using escape
games. This shows you which students will help move
the class forward. It also allows you to see which
students need extra work at asserting themselves.
Blooms Taxonomy: Escape games elevate students'
knowledge and comprehension into the application,
analysis, synthesis, and evaluation levels of Bloom’s
Taxonomy.
Game Theory: Escape games provide an excellent
avenue to explore the principles and theory of game
design, a growing and potentially fulfilling, and
enriching career.
Problem Solving: Linear and non-linear gameplay
reinforce the logic principles required to program
computers, an increasingly vital skill.
Be on the cutting edge: Escape games are one of the
most challenging, exciting, and intellectual team
building experiences available. Students engage from
the moment the game starts. The teacher can see
their progression, strengths, and weaknesses as the
game
unfolds 

 

Budget Narrative

All items are reusable and will be used year after year. Most of these items are small. The storage bins are for easy transition from room to room. 

 

Items

# Item Cost
1 Timer $99.99
2 Locks $98.59
3 Boxes $81.76
4 Back drops $107.84
5 Diversion safes $62.87
6 Challenge puzzles $267.95
7 Lights $81.98
8 storage bins $196.49
  Total: $997.47

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Special Thanks to Our Presenting Partners

Suncoast Credit Union