Thank you to the following investor for funding this grant.
Suncoast Credit Union - $997.47
Create a unique learning environment where students are highly engaged. Learning is not a spectator sport - escape rooms get students 100% engaged!
     The subject listed above is language arts, but funds granted will be used to create escape rooms in all subjects as requested by my colleagues.
      Whether it is language arts, math, science, or social studies, escape rooms will be created based on the material and content being taught by the teachers.  Students will have to draw on information provided in class to solve puzzles and challenges that move them through the escape room and arriving at the conclusion of a predetermined problem.  Students will perform math problems, solve scientific puzzles, conjugate verbs,  recall historical facts, and much more to maneuver through each escape room learning challenge. 
     Escape rooms is an alternative learning style that engages a much higher percentage of students as compared to the traditional lecture - note taking method. Escape rooms fits the needs of students' physical and digital learning needs.  They’re an innovative way to bring technology and critical thinking into the classroom, and the benefits are twofold: Games have a history of promoting engagement in a learning environment, and the collaborative elements help students develop social skills.  
      Here are a few ways escape rooms engage student thinking:
All learning styles covered: Escape games 
      simultaneously engage visual, auditory, and 
      kinesthetic learners.
Critical thinking: Escape games have room for subject 
      matter expertise. But they also promote critical 
      thinking, teamwork, and communication skills.
Attention: The brilliant storylines and ticking clock keep 
      kids focused on the task at hand. Minds don’t wander. 
      Notes aren’t passed.
Students Love It: The essential features of video games 
      and role-playing games drive escape rooms, 
      encouraging students to fully engage with the game, 
      and generating Intrinsic Motivation to Learn.
Teamwork: You identify natural leaders using escape 
      games. This shows you which students will help move 
      the class forward. It also allows you to see which 
      students need extra work at asserting themselves.
Blooms Taxonomy: Escape games elevate students' 
      knowledge and comprehension into the application, 
      analysis, synthesis, and evaluation levels of Bloom’s 
      Taxonomy.
Game Theory: Escape games provide an excellent 
      avenue to explore the principles and theory of game 
      design, a growing and potentially fulfilling, and 
      enriching career.
Problem Solving: Linear and non-linear gameplay 
      reinforce the logic principles required to program 
      computers, an increasingly vital skill.
Be on the cutting edge: Escape games are one of the 
      most challenging, exciting, and intellectual team 
      building experiences available. Students engage from 
      the moment the game starts. The teacher can see 
      their progression, strengths, and weaknesses as the 
      game 
      unfolds 
All items are reusable and will be used year after year. Most of these items are small. The storage bins are for easy transition from room to room.
| # | Item | Cost | 
|---|---|---|
| 1 | Timer | $99.99 | 
| 2 | Locks | $98.59 | 
| 3 | Boxes | $81.76 | 
| 4 | Back drops | $107.84 | 
| 5 | Diversion safes | $62.87 | 
| 6 | Challenge puzzles | $267.95 | 
| 7 | Lights | $81.98 | 
| 8 | storage bins | $196.49 | 
| Total: | $997.47 | 
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