Suncoast Credit Union

Our goal is to encourage our students with disabilities to develop their vocabulary more in our middle grades English Language Arts classroom. We would like to provide organized vocabulary games to enhance our students' overall English Language learning experience. As a teacher, I would like to engage our students more, by providing our students with a thoughtfully presented gamification of the study of vocabulary words, definitions, and spelling of words within our English Language.
Through this gamification of vocabulary word study, our students can become more engaged, and formulate meaningful discoveries of words, all while connecting words to definitions. Students will be able to increase their read-aloud abilities, develop vocabulary, and definition abilities, and ultimately become more confident in the command of the English Language, which leads to a strengthened reading ability, too. Students can then piece together meaningful academic vocabulary words in a fun manner, to become more excited about their natural tendency to accomplish writing, reading tasks, and learning goals within our ELA curriculum goals.

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Support Vivid Vocabulary!

School:
Cypress Palm Middle 
Subject:
Special Needs Students 
Teacher:
Laura Pacter 
Students Impacted:
15 
Grade:
6-8 
Date:
July 31, 2017

Investor

Thank you to the following investor for funding this grant.

 

Perna-Rose Foundation fo Hope - $105.00

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Impact to My Classroom

# of Students Impacted: 20

     Students are very excited to be interacting with the new reading games, and word games each week in our ESE/EBD classroom. These games are often utilized as an extension of the lesson, as students need to interact with words in a manner that encourages cooperative learning, and promotes higher-level thinking. The Upwords Game is utilized the most often in class, along with the Figuritive Language Jar, Word Around, and Boggle, too.

     These learning games support even our shyest students to work together on learning tasks, and engage students more with thier vocabulary words, grammar usage, and increase interpersonal and social skills. With these new word games, the interaction is positively reinforced, and students can work in a cooprerative manner, while they are playing, and learning new words together in class.  

      Another aspect that has improved in class, are student's social skills as they have worked with these games.  These games involved a question and answer time for students, word building and verbalizing, sharing ideas for the development of new words, and created more opportunities to work as partners, or in teams together in class. 

       Teamwork efforts improved through the use of these games, and students are transformed into active learners who enjoy vocabulary words, and building new words. There is also an increase in communicaton of reading responses following word game activities.

       Thank you very much for your gracious support of our ESE/EBD program, and our classroom culture has improved as a direct result of the addition of these learning resources.

      

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Students are excited to work wth Vocabulary Games

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Thank you for supporting our learning

 

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Original Grant Overview

Goal

Our goal is to encourage our students with disabilities to develop their vocabulary more in our middle grades English Language Arts classroom. We would like to provide organized vocabulary games to enhance our students' overall English Language learning experience. As a teacher, I would like to engage our students more, by providing our students with a thoughtfully presented gamification of the study of vocabulary words, definitions, and spelling of words within our English Language.
Through this gamification of vocabulary word study, our students can become more engaged, and formulate meaningful discoveries of words, all while connecting words to definitions. Students will be able to increase their read-aloud abilities, develop vocabulary, and definition abilities, and ultimately become more confident in the command of the English Language, which leads to a strengthened reading ability, too. Students can then piece together meaningful academic vocabulary words in a fun manner, to become more excited about their natural tendency to accomplish writing, reading tasks, and learning goals within our ELA curriculum goals.

 

 

What will be done with my students

Students will be presented five choices of word games during centers to choose from, in order for them to develop vocabulary skills to become active readers and writers. Students will be grouped together to collaborate, share, and connect with vocabulary words through fast-paced, exciting word games, and learning concepts.  

 

Benefits to my students

Throughout this process, students with disabilities will be able to gain and expand vocabulary word knowledge, and discuss vocabulary in a manner that makes sense for students. Therefore, it will help clarify word understanding and definitions for those students who may sometimes face many challenges in their learning. Students can also reach more learning milestones, and clarify their knowledge of vocabulary word definitions along the way. 

 

Budget Narrative

This budget reflects detailed costs involved in implementing a meaningful and successful ELA learning center for our students. This budget incorporates the costs of five essential parts of this learning experience, along with shipping and handling costs.  

 

Items

# Item Cost
1 Word Around $15.00
2 Choice Words $25.00
3 Word on the Street $20.00
4 Upwords $20.00
5 Boggle $15.00
6 Shipping and Handling $10.00
  Total: $105.00

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Special Thanks to Our Presenting Partners

Suncoast Credit Union