Call Us: 386-255-6475 ext 50730

As we become a more technologically focused society, fewer students enter high school having played childhood games. “Play improves the cognitive, social, and emotional well-being of children and young people.” Beside all the documented social skills children learn, they learn how the world around them works. In physics and in chemistry, they need to know about center of mass, balance, and magnets as well as general problem solving and working together.

< Back to Search Grants

 

Playing Kid Games in High School (Learning center of gravity, magnetic properties and problem solving through games)

grant photo
School:
Spruce Creek High School 
Subject:
Science 
Teacher:
Anne Cooney 
Students Impacted:
110 
Grade:
9-12 
Date:
September 10, 2023

52% Funded

 

 

Only $188.30 Needed

Share

Please share this page to help in fulfilling this grant.

Facebook Twitter email

Impact to My Classroom

# of Students Impacted: 38

I was able to purchase eight of the original games and activities since I was only partialy funded.  I decided the games would be more interesting than the puzzles.  The first time the puzzles were used there was one on each table, ready to play.  My IB physics students were able to pick who to play with/against and which game to start with.  They were encouraged to switch games at some point.  Students were most interested in the magnet games and the idea of forces at a distance.  Even on other days that we were not using the games they found them.  Additionally at least one group of students in each class found really became interested in doing the best at one of the balance games.  The game day was prior to the Electrity and Magnetism unit.  As soon as we started lecture students were asking when we were going to learn about the magnets, so it definitely increased interest.  Unit tests averages were 74% and 76% for the two groups.  While this could be improved, I will certainly use the games next year also.

 

 

grant photo

grant photo

 

Original Grant Overview

Goal

As we become a more technologically focused society, fewer students enter high school having played childhood games. “Play improves the cognitive, social, and emotional well-being of children and young people.” Beside all the documented social skills children learn, they learn how the world around them works. In physics and in chemistry, they need to know about center of mass, balance, and magnets as well as general problem solving and working together. 

 

What will be done with my students

In order to expand their ability to make inferences and draw conclusion linked to SC.912.N.1.6 on key selected days throughout the year we will pause and take half an hour to a full class to play games based on center of mass(Octacog and others ), problem solving (jigsaw puzzles), or magnetism ( Yikerz, Klast, etc).  

 

Benefits to my students

Probably going back to the introduction of the first video game, teachers have seen changes in what the students in our classroom know and don’t know upon entering. Also as students are in more and more sporting activities, younger and younger, they haven’t had those “play” experiences of the kids in the past. Very few, if any of my current students have felt the anguish of making a mobile with coat hangers and yarn in scouts or during summer camp; but in doing so one internalized basic knowledge of center of mass. We still expect them to know these things without giving them the opportunities to try, fail and ultimately become successful. They have also not played with magnets. If they have ever picked up an Etch-A-Sketch they probably quickly lost interest. Nor have they spent an entire road trip with only a Wooly Willy toy to keep them occupied. Again, they are missing the very basics of magnets. And we all know that it is hard to build upon what isn’t there. So, I hope to be able to let them catch-up a little. I am fortunate enough to have already purchased materials that allow my physics students to explore very simple circuits before we dive deeply into the subject and I know how much it has helped their overall comprehension, so I would like to branch out with a couple of other challenging topics. Additionally, these will increase face-to-face interactions and could help to alleviate some stress while increasing interpersonal skills. 

 

Budget Narrative

All products currently available from amazon.com. Listed are 200 to 500 piece jigsaw puzzles because they need grit to start and finish something. Various magnet games and various balancing games. Enough for variety over a few times (not many) during a school year but also over multiple years without students getting tired or bored.  

 

Items

# Item Cost
1 Teeter Tower $24.77
2 2 the Top, matching and balancing $23.96
3 Suspend wire balance game $18.99
4 Tetra Tower $8.47
5 Jenga $15.97
6 Invention puzzle $11.99
7 Periodic table puzzle $11.99
8 Solar system $15.02
9 Einstein puzzle $8.95
10 Magnetic marble run x 2 $77.99
11 Dart board $14.35
12 Ocatcog $34.39
13 Toptrend $21.99
14 Jishuka $19.99
15 Yikertz magnetic board game $19.49
16 Klast $59.99
  Total: $388.30

52% Funded

 

 

Only $188.30 Needed

Share

Please share this page to help in fulfilling this grant.

Facebook Twitter email

 

Special Thanks to Our Presenting Partners

FUTURES Foundation for Volusia County Schools

Heart of Volusia, Inc.

Duke-Energy

Florida Health Care Plans & Florida Blue

Florida Power & Light Company

Rue & Ziffra

Austin Quinn

Latitude Margaritaville

Minto Communities

Paul & Dr. Rosaria Upchurch

Daytona International Speedway

Cobb Cole

Launch Credit Union

JPB Consulting Group